Directed by Shinji Mikami, the renown creator/director of Resident Evil and several other survival horror titles, and developed by Tango Gameworks, The Evil Within was presented to PAX East 2014 attendees who braved the lines to catch a glimpse of its gameplay.
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Every so often, a mobile game is released that warrants recommendation. Monument Valley is one of those rare treats for the genre – applying the simplest mechanics to an experience altogether fresh and original.
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Respawn Entertainment, a studio founded by the developers who breathed new life into the Call of Duty franchise, has finally released its long-awaited, much-lauded, multiplayer-only title, Titanfall. While it doesn’t necessarily reinvent the shooter genre, it’s been a while since a shooter has been executed so flawlessly.
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While Square Enix/Play Arts Kai had dialed back the scope of their showing at Toy Fair 2014 a bit compared to previous years, the new pieces on display were plenty to get excited about.
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Any time I Heart Guts sets up for a showing, they’re bound to garner lots of attention (largely for the same reason they won a “best of” Toy Fair award from Popular Science Magazine this year) – they make some of the most amazing, adorable, unique plush items on the market.
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Japanime Games hit Toy Fair 2014 in full force, showing off some new surprises and hinting at things to come.
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Dark Horse had a tremendous floor presence at this year’s Toy Fair. With less focus on blind boxed minis and smaller collectibles than in previous years, their new lines – specifically their outstanding Game of Thrones items — commanded the attention of attendees.
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Originally released by Hans im Glück and now published domestically by Z-Man Games, Russian Railroadsputs players in the roles of Railroad Barons attempting to amass wealth by building rail lines and upgrading their fleet of locomotives. It’s a medium-complexity worker placement game with high-quality components and a rather interesting rule set, making for one of the more unique and entertaining experience.
Continue reading “Game Korner: Russian Railroads Review” »
Even while the prior generation of consoles began to wind down, 2013 was an amazing year for gaming and we’ve rounded up a few of our most-loved titles.
Continue reading “Looking Back on Our Favorite Video Games of 2013” »
Looking back at the number of quality titles that have hit the shelves this year, it’s no wonder tabletop gaming seems to be more popular than ever. Out of the dozens of games we’ve enjoyed in 2013, here’s a look at some of the top-tier titles that should be in every gamers collection.
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Since the 2001 release of Halo: Combat Evolved, Microsoft has pushed to expand the franchise with spin-offs and sequels of varying quality. Developed by 343 Industries, Halo: Spartan Assault is a departure from the traditional first-person perspective; instead offering a light, twin-stick arcade shooter experience akin to Robotron or Smash TV. But does it deliver an innovative take on the genre or fall flat?
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From designers Antoine Bauza & Ludovic Maublanc and published by Repos Production & Asmodee, Rampage finally hits U.S. shelves after a monstrous showing at GenCon. Much like the 1986 arcade classic by the same name, the game involves controlling a large monster that is laying waste to all the buildings in a city, devouring lots of delicious humans along the way. It’s also likely to be one of the best tabletop gaming experiences you’ve had this year.
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Launched as an Xbox One exclusive, PopCap Games has finally released its long-anticipated follow-up to 2008’s Peggle Nights. While little has changed or even expanded upon the original, Peggle 2 remains as fun and endearing as ever – a vibrant and often humorous physics-based puzzler that requires equal parts skill and luck.
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Ryse: Son of Rome has had a long, troubled development, first appearing as a cringe-worthy first-person brawler for the Kinect peripheral before being later reworked as a third-person action title for the Xbox One. Early footage of the game, while sporting unparalleled visuals, failed to strike a note with gamers as the gameplay itself appeared to be incredibly shallow. Now that I’ve been able to spend some time with the final product, it’s clear that, while Ryse turned out better than anyone expected, it’s a far cry from the epic experience many hoped for it to be.
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The Battlefield franchise has really always been most at home on PC setups, boasting gorgeous visuals and effects as well as a size and scope that console iterations simply couldn’t touch. It’s for that reason that console fans have been bubbling with excitement over the releases of Battlefield 4 for Xbox One and Playstation 4, which both support 64-player matches and sport a slick aesthetic that comes extremely close to replicating the PC experience.
Continue reading “Battlefield 4 is Off to a Rough Start on Next Gen Systems” »