Once again, Mattel is offering pre-orders for their 2012 Comic Con exclusive toys on MattyCollector.com. Attendees of SDCC can place their orders now on the site and pick up their items in person at the show. Over the holiday weekend, the toy company also revealed their Dark Knight Rises exclusive in an… interesting video featuring Marketing Manager Scott “Toy Guru” Neitlich and one heck of a cameo on his desk in the background.
Last Friday Mattel revealed the first batch of exclusives they have planned for this year’s San Diego Comic Con, and the showing definitely doesn’t seem to pack the same punch as years past. Check out Mattel’s SDCC 2012 offers, and what we think of them…
Rockstar Games’ booth at PAX East 2012 was host to a slick visual design, thumping house beats, piles of swag and, most importantly, a playable build of a game that I’ve been anticipating for nearly a decade: Max Payne 3. As such, that was my very first stop at this year’s convention and I’m happy to say that it didn’t disappoint– in fact, any doubt that I had in my mind after Rockstar’s brief presentation at NYCC 2011 is now gone, replaced with joy and anticipation. Max Payne has returned in a big way and fans of the series have much to look forward to. Continue reading “PAX East 2012: Max Payne 3” »
2K Games outdid themselves at PAX East 2012, preparing not only an awesome preview of their upcoming Spec Ops: The Line, but also a playable build of one of this year’s most anticipated titles, Borderlands 2. We were able to go hands-on with a demo of Gearbox’s soon-to-be-blockbuster and can tell you that it’s already shaping up to be one hell of a shooter — employing all the stylish flair and fast-paced action that made its predecessor so memorable while refining nearly every aspect of the first game’s winning formula.
Continue reading “PAX East 2012: Borderlands 2” »
The sight of droves of PAX East attendees carrying around inflatable tomahawks could only mean one thing– Assassin’s Creed III had arrived. Ubisoft had an enormous black booth set up for the game with nothing on the outside but the crest of the Assassin Order and the roman numerals “III”. Inside the booth was a gameplay video that showed off many new aspects of the title that players can look forward to. Even though it’s still a work in progress, the gameplay looked incredibly polished and it seems like Ubisoft Montreal are making some serious changes for the better.
Tucked away in a corner of the PAX East expo floor sat Reverb Communication’s booth, which was filled with playable demos of upcoming Xbox Live Arcade and Playstation Network releases. Black Knight Sword, developed by the eclectic Suda 51’s studio Grasshopper Manufacture and Digital Reality, stood out as one of the craziest. We played through an early level of the bizarre 2D platformer with a Reverb rep by our sides and were left with a very positive impression.
Square Enix brought some of the most hotly anticipated Nintendo 3DS titles to PAX East. I was able to spend plenty of quality time with Theatrhythm Final Fantasy and Kingdom Hearts 3D: Dream Drop Distance, both of which are slated for release later this year. Keep reading for all the details on these extremely promising titles.
Continue reading “PAX East 2012: Square Enix 3DS Titles” »
Away from the hustle & bustle and unpleasant odors of the crowded expo floor at PAX East, in Square Enix’s private suite, we were among the first to get an intimate glimpse of Hitman: Absolution’s gameplay. Developed by IO Interactive, the newest title in the Hitman franchise retains the series’ signature stealth mechanics while introducing new features that are sure to appeal to a much wider audience. Make no mistake– Agent 47 is back and better than ever.
Continue reading “PAX East 2012: Hitman Absolution” »
As I’ve stated previously, my main focus at PAX East was to attend Bioware’s panel and voice my concerns, questioning their relentlessly poor handling of Mass Effect 3’s endgame. Attend I did, but the answers we’re in short supply. Here’s a brief rundown of the much-hyped panel for anyone who missed it.
Continue reading “PAX East 2012: Bioware and the Fine Art of Question Dodging” »