Geometry Wars: Dimensions, the sixth installment in the franchise and the first to be made without the involvement of original designer, easily delivers the most refined, addicting experience the series has ever offered and, like its predecessors, is poised to sell like gangbusters.
Continue reading “Geometry Wars: Dimensions is Classic Gaming at its Finest” »
Whetting Halo fans’ appetites while they continue to wait for the next installment of the franchise to hit shelves late next year (probably), Microsoft Studios and 343 Industries have released the Master Chief Collection exclusively on the Xbox One, assembling the four installments starring the titular hero into one colossal package.
Continue reading “The Master Chief Collection is a Gloriously Assembled, Broken Game” »
Valiant Entertainment’s Editor-in-Chief Warren Simons and Chief Creative Officer Dinesh Shamdasani were joined by the talent behind several of their current and upcoming books, Jeff Lemire, Matt Kindt, Paolo Rivera, Fred Van Lente, and Robert Venditti to speak to fans about what’s in store as we enter 2015.
Continue reading “NYCC 2014: Valiant Talks Imperium, Divinity, Ninjak, and More” »
Fresh on the heels of Agent 47’s previous (and downright fantastic) mobile outing in Hitman Go and echoing the fun, bite-sized sentiment of 2012’s “Sniper Challenge”, which was distributed as an Absolution pre-order incentive, comes Hitman: Sniper for iOS and Android.
Continue reading “NYCC 2014: Hands-On with Square Enix’s Hitman: Sniper” »
Dontnod Entertainment’s creative director Jean Maxime-Moris and art director Michel Koch were on hand during Square Enix’s New York Comic Con press event to walk us through a bit of their newest title, Life is Strange.
Continue reading “NYCC 2014: Square Enix Shows Off “Life is Strange”” »
John Wick marks the explosive directorial debut of David Leitch and Chad Stahelski, two veteran stunt actors/choreographers each with decades of experience under their belt; and what they deliver here is truly a sight to behold. Keanu Reeves’ latest pulls no punches and is unashamedly ridiculous – a flawlessly executed, over-the-top revenge thriller that’s as stylish as it is brutal.
Continue reading “NYCC 2014: John Wick Wows the Crowd at its NYC Premiere” »
Bungie, the studio most famous for creating the Halo franchise, returns to the spotlight with their latest venture, Destiny, an always-online first-person shooter which is simultaneously uninspired and fascinating — frustratingly lacking in so many key areas yet overwhelmingly enjoyable and addicting. It is likely to be the best bad game you’ve ever played.
Continue reading “Destiny: “The Best Bad Game You’ve Ever Played”” »
At GenCon 2014, IELLO brought a very limited supply of their much-anticipated follow-up to King of Tokyo, sending gamers scrambling to get their hands on a pre-release copy. While it certainly doesn’t reinvent the wheel, it maintains everything that made the original so wildly successful while improving upon the formula in every way.
Continue reading “GenCon 2014: IELLO Debuts King of New York” »
Upper Deck made a splash in 2012 when it published Legendary, a robust deck-building game based in the Marvel Universe. Debuted at this year’s GenCon, Legendary Encounters now takes that experience, streamlines it with an improved ruleset and tighter mechanics, and immerses it in the Alien franchise, thematically following the storylines from all four films.
Continue reading “Legendary Encounters is Mostly Amazing…Mostly” »
One of the most anticipated releases primed to debut at this year’s GenCon was Fantasy Flight Games’ newest entry into their line of “living card games” – Warhammer 40k: Conquest. We delve into the components, the gameplay, and most importantly, what makes Conquest stand out in an overcrowded card game market.
Continue reading “GenCon 2014: Hands-On with Warhammer 40,000: Conquest” »