Away from the hustle & bustle and unpleasant odors of the crowded expo floor at PAX East, in Square Enix’s private suite, we were among the first to get an intimate glimpse of Hitman: Absolution’s gameplay. Developed by IO Interactive, the newest title in the Hitman franchise retains the series’ signature stealth mechanics while introducing new features that are sure to appeal to a much wider audience. Make no mistake– Agent 47 is back and better than ever.
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As I’ve stated previously, my main focus at PAX East was to attend Bioware’s panel and voice my concerns, questioning their relentlessly poor handling of Mass Effect 3’s endgame. Attend I did, but the answers we’re in short supply. Here’s a brief rundown of the much-hyped panel for anyone who missed it.
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Square Enix had an incredible showing at this year’s PAX East. Attendees and press were offered glimpses and hands-on time with many of the most anticipated titles coming from the ubiquitous publisher this year. One of the most immediately impressive titles on display was Sleeping Dogs, a third-person action game that puts the player in the shoes of an undercover cop traversing the gritty streets of Hong Kong. We were able to sit down with producer Dan Sochan, who led us through a playable demo and offered glimpses of what to look forward to when the game launches later this year. To make a long story short– there’s a lot.
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Spec Ops: The Line sees the return of the long-running series and its first foray into the modern generation of consoles (the last title was Spec Ops: Airborne Commando back in 2002). Publisher 2K’s impressive military themed booth– complete with a post-apocalyptic bus– contained a lengthy single-player demo of the game that offered players a glimpse of its realistic third-person combat and engaging story. We went hands-on with the game, spoke with the lead writer Walt Williams and Survival Expert Reggie to find out everything we could about this promising new military-themed shooter from Yager Development.
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Among the maze of crowded booths, flashing LCD displays, and booming soundsystems, Triforce’s elegantly subtle presentation demanded the attention of passers-by. Being unveiled to the public for the first time were several new prop collectibles straight from some of your favorite games. To say these pieces looked amazing would be a gross understatement and, while photos can’t do them justice, we have shots and impressions of each one.
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If the phrases “bro-op” and “dude-bro synergy” don’t make you chuckle, you can just get out of your chair right now and walk away, probably to do something decidedly not manly. Still here? Yeah, I thought so.
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One of the more popular attractions at this year’s PAX East was without a doubt Aliens: Colonial Marines– and with good reason. People waited patiently in line for nearly three hours at a time for a glimpse at some gameplay footage and a hands-on multiplayer build of this highly anticipated title. We were able to check out what Sega had to offer and, whether you’re a fan of the Alien franchise or not, it’s looking damn impressive.
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PAX East 2012 is only days away and Kastor’s Korner will be hitting the floor of the Boston Convention & Expo Center, navigating the labyrinth of booths to get hands-on time with everything our favorite publishers are showing off. There’s already been some big announcements and many more will likely surface during the show — so before we hit the road, here’s a look at some of the stuff we’re most excited to see at this year’s convention.
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Although Tecmo has been publishing Ninja Gaiden titles dating back to 1989, the series really hit its stride in 2004 when Team Ninja and director Tomonobu Itagaki (of Dead or Alive fame) developed a reboot in 2004. After spending five years in development, the new Ninja Gaiden quickly appealed to hardcore gamers with its exciting adventure storyline, deep combat system, streamlined visuals, and challenging gameplay. Now, with a new creative team behind the helm, Ninja Gaiden 3 has been released to mixed fan reactions – but are their concerns justified?
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Mass Effect 3 hit shelves earlier this month to record hype– the fervor emanating from Bioware’s rabid fanbase was almost insurmountable. I personally was dizzy with excitement on March 5th just waiting for the hours to run down to 12am so I could speed home and begin a marathon playthrough of the game that would no doubt be regarded as one of the greatest works of science fiction ever produced. This is, after all, the culmination of hundreds of hours of intense gaming over the course of five years– an epic finale for the cast of characters gamers have come to love so much.
Continue reading “Mass Effect 3’s Campaign Falls Short of Expectations” »