Among the maze of crowded booths, flashing LCD displays, and booming soundsystems, Triforce’s elegantly subtle presentation demanded the attention of passers-by. Being unveiled to the public for the first time were several new prop collectibles straight from some of your favorite games. To say these pieces looked amazing would be a gross understatement and, while photos can’t do them justice, we have shots and impressions of each one.
Continue reading “PAX East 2012: On the Floor with Triforce” »
If the phrases “bro-op” and “dude-bro synergy” don’t make you chuckle, you can just get out of your chair right now and walk away, probably to do something decidedly not manly. Still here? Yeah, I thought so.
Continue reading “PAX East: Double Dragon Neon” »
One of the more popular attractions at this year’s PAX East was without a doubt Aliens: Colonial Marines– and with good reason. People waited patiently in line for nearly three hours at a time for a glimpse at some gameplay footage and a hands-on multiplayer build of this highly anticipated title. We were able to check out what Sega had to offer and, whether you’re a fan of the Alien franchise or not, it’s looking damn impressive.
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PAX East 2012 is only days away and Kastor’s Korner will be hitting the floor of the Boston Convention & Expo Center, navigating the labyrinth of booths to get hands-on time with everything our favorite publishers are showing off. There’s already been some big announcements and many more will likely surface during the show — so before we hit the road, here’s a look at some of the stuff we’re most excited to see at this year’s convention.
Continue reading “PAX East 2012 Coverage Starts This Weekend” »
Although Tecmo has been publishing Ninja Gaiden titles dating back to 1989, the series really hit its stride in 2004 when Team Ninja and director Tomonobu Itagaki (of Dead or Alive fame) developed a reboot in 2004. After spending five years in development, the new Ninja Gaiden quickly appealed to hardcore gamers with its exciting adventure storyline, deep combat system, streamlined visuals, and challenging gameplay. Now, with a new creative team behind the helm, Ninja Gaiden 3 has been released to mixed fan reactions – but are their concerns justified?
Continue reading “A Bold New Direction for the Ninja Gaiden Franchise” »
Mass Effect 3 hit shelves earlier this month to record hype– the fervor emanating from Bioware’s rabid fanbase was almost insurmountable. I personally was dizzy with excitement on March 5th just waiting for the hours to run down to 12am so I could speed home and begin a marathon playthrough of the game that would no doubt be regarded as one of the greatest works of science fiction ever produced. This is, after all, the culmination of hundreds of hours of intense gaming over the course of five years– an epic finale for the cast of characters gamers have come to love so much.
Continue reading “Mass Effect 3’s Campaign Falls Short of Expectations” »
When Starbreeze Studios released The Darkness on consoles in 2007, they successfully breathed new life into an aging license. Now, five years later, the sequel sports a new developer, a reworked control scheme, and radically new visuals. The result capitalizes on the strengths of the original source material while providing, for the most part, an extremely entertaining experience.
Continue reading “Jackie’s Back With Some New Tricks in Darkness II” »
Modern video games have evolved into something of an art form; able to deliver complex and thought-provoking narratives with realistic characters and situations that you can truly invest yourself in, providing a cinematic experience to the player. The Saint’s Row series, however, throws any semblance of balance and realism out the window in favor of what is frankly the most entertaining game of the year. Continue reading “Saints Row: The Third – Your New Guilty Pleasure” »
When a game advertises itself as a spiritual successor to the legendary Gradius, shooter fans are bound to take notice. After all, in the mid eighties, vertical and side-scrolling shooters ruled coin-op arcades and Gradius was among the best. Enter Otomedius Excellent which, while aping the old-school formula, shows us how far games in this genre have evolved. Continue reading “Otomedius Excellent is the Breast Shooter Around” »
The first two entries in the Max Payne series remain some of my favorite games of all time – specifically because of the excellent narratives that they were built around. Developer Remedy Entertainment had really nailed their execution of a modern film noir story. Told through a series of graphic novel styled frames, Max’s gravelly voiceover was present throughout and nearly every word he spoke was dripping with metaphor and cynicism. When it was announced that Max Payne 3, the first new entry to the series in over eight years, would also be the first title in not developed by Remedy or written by creator Sam Lake, it seemed unfortunately apparent that the series wouldn’t be the same.
Continue reading “NYCC: Max Payne 3 Preview” »