The first two entries in the Max Payne series remain some of my favorite games of all time – specifically because of the excellent narratives that they were built around. Developer Remedy Entertainment had really nailed their execution of a modern film noir story. Told through a series of graphic novel styled frames, Max’s gravelly voiceover was present throughout and nearly every word he spoke was dripping with metaphor and cynicism. When it was announced that Max Payne 3, the first new entry to the series in over eight years, would also be the first title in not developed by Remedy or written by creator Sam Lake, it seemed unfortunately apparent that the series wouldn’t be the same.
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Boston-based Demiurge Studios is currently known for their supporting roles in developing games like BioShock & Mass Effect and, in early 2012, they will be unleashing their first original title, “Shoot Many Robots” – the most aptly named video game of all time, to Xbox Live Arcade, PlayStation Network, and PC. I had the opportunity to preview the game with Senior Designer Josh Glavine at New York Comic Con and was not disappointed. Players assume the role of P. Walter Tugnut, a tough-as-nails redneck on a mission to shut down the robot-producing factories after surviving the automaton uprising.
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