Although Tecmo has been publishing Ninja Gaiden titles dating back to 1989, the series really hit its stride in 2004 when Team Ninja and director Tomonobu Itagaki (of Dead or Alive fame) developed a reboot in 2004. After spending five years in development, the new Ninja Gaiden quickly appealed to hardcore gamers with its exciting adventure storyline, deep combat system, streamlined visuals, and challenging gameplay. Now, with a new creative team behind the helm, Ninja Gaiden 3 has been released to mixed fan reactions – but are their concerns justified?
Continue reading “A Bold New Direction for the Ninja Gaiden Franchise” »
Mass Effect 3 hit shelves earlier this month to record hype– the fervor emanating from Bioware’s rabid fanbase was almost insurmountable. I personally was dizzy with excitement on March 5th just waiting for the hours to run down to 12am so I could speed home and begin a marathon playthrough of the game that would no doubt be regarded as one of the greatest works of science fiction ever produced. This is, after all, the culmination of hundreds of hours of intense gaming over the course of five years– an epic finale for the cast of characters gamers have come to love so much.
Continue reading “Mass Effect 3’s Campaign Falls Short of Expectations” »
When Starbreeze Studios released The Darkness on consoles in 2007, they successfully breathed new life into an aging license. Now, five years later, the sequel sports a new developer, a reworked control scheme, and radically new visuals. The result capitalizes on the strengths of the original source material while providing, for the most part, an extremely entertaining experience.
Continue reading “Jackie’s Back With Some New Tricks in Darkness II” »
Modern video games have evolved into something of an art form; able to deliver complex and thought-provoking narratives with realistic characters and situations that you can truly invest yourself in, providing a cinematic experience to the player. The Saint’s Row series, however, throws any semblance of balance and realism out the window in favor of what is frankly the most entertaining game of the year. Continue reading “Saints Row: The Third – Your New Guilty Pleasure” »
When a game advertises itself as a spiritual successor to the legendary Gradius, shooter fans are bound to take notice. After all, in the mid eighties, vertical and side-scrolling shooters ruled coin-op arcades and Gradius was among the best. Enter Otomedius Excellent which, while aping the old-school formula, shows us how far games in this genre have evolved. Continue reading “Otomedius Excellent is the Breast Shooter Around” »
The first two entries in the Max Payne series remain some of my favorite games of all time – specifically because of the excellent narratives that they were built around. Developer Remedy Entertainment had really nailed their execution of a modern film noir story. Told through a series of graphic novel styled frames, Max’s gravelly voiceover was present throughout and nearly every word he spoke was dripping with metaphor and cynicism. When it was announced that Max Payne 3, the first new entry to the series in over eight years, would also be the first title in not developed by Remedy or written by creator Sam Lake, it seemed unfortunately apparent that the series wouldn’t be the same.
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Boston-based Demiurge Studios is currently known for their supporting roles in developing games like BioShock & Mass Effect and, in early 2012, they will be unleashing their first original title, “Shoot Many Robots” – the most aptly named video game of all time, to Xbox Live Arcade, PlayStation Network, and PC. I had the opportunity to preview the game with Senior Designer Josh Glavine at New York Comic Con and was not disappointed. Players assume the role of P. Walter Tugnut, a tough-as-nails redneck on a mission to shut down the robot-producing factories after surviving the automaton uprising.
Continue reading “NYCC: Shoot Many Robots Preview” »